Duration refreshes with kills. All food satisfies hunger by an additional 75%. Each card matches to a SPECIAL stat, which helps determine how many can be equipped for each. The Mysterious Stranger will appear occasionally in V.A.T.S. cards work? (Plans required). Your bows and crossbows now do +20% damage. Legendary scrip are miscellaneous items that is given to the player when trading legendary weapons or armor to legendary exchange machines or The Purveyor in Fallout 76. that is, when you are high enough and you feel like the perk packs aren't worth opening anymore. Gain 40 damage resistance while firing a heavy gun. Sprint 10% faster at increased AP cost when your health is below 40%. The negative effects of your mutations are reduced by 50%. Hunger and thirst grow 40% more slowly at night. Take 15% less damage from explosions and flame attacks. Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. Perks are gained and kept via a "Perk Card" system: cards that you can equip depends on how many points you have allocated to a SPECIAL Stat and how many points the specific card costs to equip. A higher rank offers more bonuses but also requires more available SPECIAL points. You have a better chance to find more caps when opening a caps stash. Your non-automatic pistols now do +15% damage. Chance your weapon will repair itself even more when hitting an enemy. Your armor breaks 60% more slowly and is cheaper to repair. Your Luck is increased by 3 while under the influence of alcohol. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. Your melee weapons weigh 20% less, and you can swing them 10% faster. (No Power Armor). Press X to equip and/ or replace. Gain +6% (max 36%) damage for 30s per kill. Basic combat training means automatic rifles do +10% damage. Aim your gun at any Animal below your level for a 75% chance to pacify it. Each legendary perk has four ranks and can be leveled up with "perk coins," which can be earned by scrapping normal perk cards. You get double the quantity when you craft chems! Each perk card costs points in its SPECIALattribute to equip. Reduce your target's damage output by 20% for 2 seconds after you attack. (No Power Armor), Gun bashing does +25% damage with a 5% chance to cripple your opponent, Gun bashing does +50% damage with a 10% chance to cripple your opponent. Your stimpaks now also heal nearby teammates for 75% of normal strength. You can repair any weapon to 160% of normal maximum condition. SPECIAL perks are now determined by cards. Players you revive are cured of all Rads. Hack an enemy robot for a 25% chance to pacify it. These perks can then be ranked up using Perk Coins attained through scrapping unused perk cards. All drinks quench thirst by an additional 50%. Note that much of this list has been … Any kill in V.A.T.S has a 5% chance to refill your Critical Meter. (only for pointed weapons). You deal +40% damage to workshop objects. Gain a 12% chance to instantly reload when your clip is empty. By adding in seasonal goals, legendary perks, and Public Teams, you now had long-term progression to work towards and it was now easier than ever to find like-minded players. Each perk card in the game has an effect that will alter some aspect of Fallout 76. When affected by rads, you periodically heal 80 rads on nearby teammates. Gain a 18% chance to instantly reload when your clip is empty. Your attacks ignore 75% armor of any insect. Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. Besides perks that have group effects, perks can be selected to be shared among team members. Fallout 76: Can you Respec SPECIAL? A player with 4 Endurance would be able to equip a maximum of four … 40% chance to find an extra canned food when you "Search" a food container. Critical Hits now only consume 55% of your critical meter. In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. All perk cards still have a SPECIAL point requirement, so the player character will need points allocated in certain SPECIAL attributes in order to equip the perk cards they desire. (No Power Armor), Each AGI point adds +2 Damage and Energy Resist (Max 30). Your melee weapons weigh 60% less, and you can swing them 30% faster. (No PvP), Gain a 18% chance to deflect back some of enemies' ranged damage. Shotguns now weigh 30% less and you reload them 10% faster. Hunger and thirst grow 20% more slowly at night. You have a chance to find more bottle caps when opening a caps stash. Aim your gun a creature below your level for a 25% chance to pacify it. To unlock every perk and maximize them, one must reach at least level 543. In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. Devastate and stagger enemies by sprinting into them with Power Armor. Gain gradual health regeneration while in your camp or workshop. Your non-explosive heavy guns now do +15% damage. Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. Intelligence is a measure of overall mental acuity (+2.072% XP per INT), and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping. Does anyone know if the legendary perks maintain their level when they are in-equipped? Your rifle attacks have a 15% chance of crippling a limb. Gain a total of +30 to your maximum Health. 40% chance to find extra first aid Chems when you "Search" a chem container. Your rifles and pistols ignore 12% armor and have a 3% chance to stagger. This means you can swap them at any time and can have multiple Perk Cards equipped at once. Last edited by Darkrayne ; Sep 21 @ 4:18pm You will never mutate from Rads and Radaway will never cure mutations. 10% bonus damage means enemies may explode into a gory red paste. Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. Duration refreshes with kills. Aim your gun a creature below your level for a 50% chance to pacify it. While below 35% health, gain a 30% chance to avoid damage. (Plans required), You can craft and disarm expert traps and craft expert turrets. Food and drink weights are reduced by 30%. Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m. Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m. You hear directional audio when in range of a Magazine, You hear directional audio when in range of a Bobblehead, Your shotguns have improved accuracy and spread, Your shotguns have even better accuracy and spread, Your shotguns have excellent accuracy and spread. You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300. Falling below 20% health will automatically use a Stimpak, once every 20s. Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. targets limbs. Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. Avoid 10% of incoming damage at the cost of 30 Action Points per hit. The Mysterious Stranger appears more often when using V.A.T.S. In Power Armor, heavy guns gain more accuracy and ignore 15% armor. All pistols now have 20% more range and more accuracy when sighted. 80% chance to find extra first aid Chems when you "Search" a chem container. Gain a total of +15 to your maximum Health. Slight chance your weapon will repair itself when hitting an enemy. Your limb damage is completely eliminated. Each perk card costs points in its SPECIAL attribute to equip. Your ranged sneak attacks do 2.15x normal damage. When you are on a team, gain 10% more XP. Your bows and crossbows now do +15% damage. (No Power Armor), Carry junk to gain up to 20 Damage and Energy Resistance. Each point of strength adds 5 lbs of carry capacity, starting with 155 lbs at Strength 1. Sprinting in Power Armor consumes no extra Fusion Core energy. Your two-handed melee weapons now do +15% damage. Stimpaks may generate edible meat tissue. Perks Trailer. However, they will have the opportunity to change their card selections prior to the round starting, while the player character is able to explore Vault 51 while waiting in a queue for a match to start. Your attacks ignore 25% armor of any insect. Unlike previous games, Perk Cards in Fallout 76 can be equipped and are not innate to your character. Any kill in V.A.T.S. You regenerate even more health for 10 seconds after reviving another player. You gain much increased benefit from being Well Fed or Well Hydrated. (+5 Max). Your attacks ignore 50% armor of any insect. Gain 6 Damage & Energy Resist(max 18) for each teammate, excluding you. ... Just go to armor bench and in crafting menu - in there you can check the stats of given armor in standard version, and compare that with the values here. You pay 30% fewer Caps when Fast Traveling. You will need a total of 1,800 Perk Coins to Max six Legendary Perks. After the level up screen, you can then freely equip and unequip cards as you wish, as long as you meet the level requirement of each and have the required amount of SPECIAL points available. You no longer take Rad damage from swimming and can breathe underwater. Chance your equipped armor will greatly repair itself when struck. has an excellent chance to fill your Critical meter. (No Molotov), Teammates hit by your flame weapons regen even more health. Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. 15% bonus damage means enemies may explode into a gory red paste. has a better chance to fill your Critical meter. Take 45% less damage from your opponents' melee attacks. Your rifles have 20% more range and even more accuracy when sighted. Fallout Wiki is a FANDOM Games Community. You are 25% harder to detect while sneaking. Select the card you want to equip from the bottom of the screen, and choose the card within the SPECIAL attribute that you want to replace. Sprinting in Power Armor consumes half as much Fusion Core energy. Your crafted armor has improved durability. Your running speed is increased by 10% when you have a pistol equipped, Your running speed is increased by 20% when you have a pistol equipped, You can craft and disarm better traps and craft better turrets. Create a character that’s perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. (Plans required). Rads increase your chance to inflict 25 rads with a melee attack, Rads increase your chance to inflict 50 rads with a melee attack. Each hit in V.A.T.S. Slight chance your equipped armor will repair itself when struck. Once after the arrival, players can collect the Legendary Perks by completing daily and weekly missions, and by using Atoms. 60% chance to find an extra canned food when you "Search" a food container, 80% chance to find an extra canned food when you "Search" a food container. Gain 20 Damage and Energy Resistance while not wearing Power Armor. Players will also receive perk card packs at level 4, 6, 8, and 10, and then every 5th level. There are now perk card packs and card ranks which can even be shared with other players in the game. and since you can keep getting perks, you might want to stop opening cards up (the ones you get every other level or whatever) because they just make your list of perks longer. Fallout 76 asks you to rebuild America, but no one says that you can’t do that while also being a sweet mutant who can run super fast, jump super high … Crafting Power Armor now cost fewer materials. Stimpaks and RadAway will now work much more quickly. Your explosives detonate with twice the radius. You can now craft advanced armor mods. See a throwing arc when tossing thrown weapons, and they fly 15% further. All food satisfies hunger by an additional 50%. You can combine cards of lower ranks to make a card of a higher rank, which is more powerful but requires a higher amount of points in its corresponding SPECIAL stat. Your Power Armor breaks 40% more slowly and is cheaper to repair. While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. You take no radiation from eating or drinking. Perk cards in Fallout 76 replace skills from previous titles. Take 30% less damage from your opponents' melee attacks. It affects how much you carry, and the damage of all melee attacks. Press A to equip and/ or replace. Higher Rads improve the chance. The Best Perk Cards to Equip In Fallout 76. Legendary perk slots are account-wide, so those slots will be instantly available on any new character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank. Automatic rifles now reload 10% faster and have better hip fire accuracy. Each AGI point adds +1 Damage and Energy Resist (Max 15). Gain +7% (max 42%) damage for 30s per kill. You deal +120% damage to workshop objects. (Plans required), You can craft Rank 2 energy gun mods. See a throwing arc when tossing thrown weapons, and they fly 30% further. Weights of all Chems (including Stimpaks) are reduced by 30%. Legendary Perks, a new account wide perk system, is currently in testing on Fallout 76's public test server and things are not looking good. The Legendary Perks system in Fallout 76 grants your characters up to a total of six legendary perk card slots. (No Power Armor), Every point of Strength adds +4 Damage Resist (Max 80). 80% chance to find an extra meat when you "Search" an animal corpse. Gain a 6% chance to instantly reload when your clip is empty. Drinking any liquid has a 90% reduced chance to cause disease. (No Power Armor), Your automatic pistols now do +10% damage, Your automatic pistols now do +15% damage, Your automatic pistols now do +20% damage. Your two-handed melee weapons now do +20% damage. Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m. Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m. You have a 50% chance to keep your Stimpak when you revive another player. I can spend 1 perk coin to un-equip it but I want to know will it reset it to rank 1. The player character is not able to change their perk card selections during the match itself. Falling below 40% health will automatically use a Stimpak, once every 20s. You find a list of each Perk Card and their level restrictions on our Perk Card List linked down below. With this new card-based system, you’re never locked into your choices. Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. (Plans required), You can craft Rank 1 energy gun mods. However, both SPECIAL and perks have changed quite a bit. Close. Perk Cards, just like Perks in previous Fallout games, give your survivor unique bonuses that enhance their abilities. Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb. Guns break 30% slower and you can now craft Tier 3 guns (Plans required). You can now craft advanced Power Armor mods. Make your target receive 7% more damage for 10 seconds after you attack. You can repair armor and Power Armor to 160% of normal maximum condition. 60% chance to find extra first aid Chems when you "Search" a chem container. Gain improved control and hold your breath 50% longer while aiming scopes. Players you revive have +6 Action Point regen for 10 minutes. (No Power Armor), Gain +30 Damage and Energy Resistance while sprinting. Unlike previous games, Perk Cards in Fallout 76 can be equipped and are not innate to your character. (No Power Armor), Each AGI point adds +3 Damage and Energy Resist (Max 45). targets limbs. Some may only be available once you reach a certain level, while other cards will require a certain amount of points in their matching stat based on their rank. Here is the current list of known Perks present in Fallout 76. You deal +80% damage to workshop objects. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. Chance your weapon will greatly repair itself when hitting an enemy. Your Power Armor breaks 20% more slowly and is cheaper to repair. has a 15% chance to restore all Action Points. Crafting energy guns now costs fewer materials. Your stimpaks now also heal nearby teammates for their full strength. There are 205 unique perk cards in the launch version of the game. Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. To do so, you need 3 times more points in Charisma than the perk's cost. Agility is a measure of your overall finesse and reflexes. You're half as likely to get addicted when consuming Chems. In Fallout 76, the West Virginian wasteland of Appalachia is deadly and full of the Scorched, Ghouls, and even more lethal adversaries. Fallout 76 perk cards guide. All of these cards in Fallout 76 are limited by your character level and your SPECIAL stats. Fallout 76 Power Armor is described as the strongest sets of armors in the Fallout 76.There are multiple power armor sets in the game, and just like Fallout 4, you'll have to strip off all the actual armor to leave a bare frame before you can get in it. Legendary perks are a term for the 16 powerful, passive abilities the player character can equip, with the first legendary slot unlocking at level 50, and new ones at levels 75, 100, 150, 200, and 300. Price Feedback Tool. The benefits of bobbleheads and magazines last twice as long. Your SPECIAL points determine how many Perk Cards that belong to the same SPECIAL you can slot as active cards. Your disease cures always cure a disease from nearby teammates too. Your non-explosive heavy guns now do +10% damage. Avoid 30% of incoming damage at the cost of 30 Action Points per hit. Your one-handed melee weapons now do +20% damage. Some cards are upgraded versions of the ones found in Adventure/Survival mode, while some are brand new and exclusive to the Nuclear Winter game mode. You can craft Rank 3 energy gun mods. Your rifles have 30% more range and excellent accuracy when sighted. The weight of all junk items is reduced by 25%. Your pipe weapons break 40% more slowly and are cheaper to repair. (only for pointed weapons), Your melee attacks ignore 50% of your target's armor. Perk cards belong to one of the seven attributes (S.P.E.C.I.A.L.) You are 50% harder to detect while sneaking. Gain +1 hacking skill, and terminal lock-out time is reduced. Gain +25% damage bonus for 2 minutes when a player revives you. Players you revive come back with high health regen for 60 seconds. The number of cards a player may equip depends on how high that attribute is. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. When you craft anything, there is a 30% chance you'll get double results! 80% chance to find extra ammo when you "Search" an ammo container. Take your favorite fandoms with you and never miss a beat. Players you revive come back with improved health regen for 30 seconds. Damage and stagger enemies by sprinting into them with Power Armor. When affected by rads, you periodically heal 140 rads on nearby teammates. Crafting workshop items now costs 25% fewer materials. Also, Perk Cards have ranks, and each time you rank up a card, its point cost increases by 1. Gain 1 Charisma for each teammate, excluding yourself. Select the card you want to equip from the bottom of the screen, and choose the card within the SPECIAL attribute that you want to replace. Gain +8% (max 48%) damage for 30s per kill. See a throwing arc when tossing thrown weapons, and they fly 50% further. All Power Armor parts and chassis weights are reduced by 25%. Multiple different cards can be equipped if you have enough points in the appropriate stat to spare for all of them. Gain 10 Damage and Energy Resistance while not wearing Power Armor. Shotguns now weigh 60% less and you reload them 20% faster. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. At night your silenced weapons do an additional 50% sneak attack damage. Focus fire to gain accuracy and damage per shot. Each pack contains 4 cards, some of which may be level-locked (These perk cards require a minimum level to be equipped and will display a padlock and the level needed to equip them). Your bows and crossbows now do +10% damage. Gain improved control and hold your breath 25% longer while aiming scopes. Attempting to test legendary perks on my character. Guns break 40% slower and you can now craft Tier 4 guns (Plans required). Gain a total of +45 to your maximum Health. Higher Rads improve the chance. Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. (No Molotov), Hunger and thirst grow 40% more slowly when in camp or in a team workshop, Hunger and thirst grow 80% more slowly when in camp or in a team workshop. As you rank up in Fallout 76 Nuclear Winter mode you will ultimately unlock new SPECIAL perk cards that can be equipped to your character. Shotguns now weigh 90% less and you reload them 30% faster. Fallout 76 > General Discussions > Topic Details. (only for pointed weapons), Your melee attacks ignore 75% of your target's armor. Guns break 50% slower and you can now craft Tier 5 guns (Plans required). The player character has the ability to pick only seven perk cards for a round of Nuclear Winter. Your ranged sneak attacks do 2.3x normal damage. Your pipe weapons break 60% more slowly and are cheaper to repair. 40% chance to find extra ammo when you "Search" an ammo container. Gain +20 to Max Health between the hours of 6 p.m. and 6 a.m. Gain +40 to Max Health between the hours of 6 p.m. and 6 a.m. Gain health regen between the hours of 6 a.m. and 6 p.m. Gain improved Health regen between the hours of 6 a.m. and 6 p.m. Fallout 76 will have plenty of new changes coming to it during 2020.You can expect to see the first new Season coming to … Cards of higher rank are created by combining 2 identical cards of lower rank. Work together, or not, to survive. Duration refreshes with kills. Carry junk to gain up to 10 Damage and Energy Resistance. Take 45% less damage from explosions and flame attacks. Your melee weapons weigh 40% less, and you can swing them 20% faster. However, the player must have a Charisma point level that is at least 3 times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Obtain more components when you scrap weapons and armor. At each level-up, players can choose 1 SPECIAL attribute to increase as well as a new perk card (use navigation buttons to filter, by SPECIAL type, through unused perk cards). Gain 40 Damage and Energy Resistance while not wearing Power Armor. The Mysterious Stranger appears so much in V.A.T.S., he knows you by name. Your Power Armor breaks 60% more slowly and is cheaper to repair. The negative effects of your mutations are reduced by 75%. Nuka-Cola products are now three times as beneficial. Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets. Gain +50% damage bonus for 2 minutes when a player revives you. Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. (Plans required). A Mysterious Savior will more frequently appear to revive you when downed. Produce 80% more rounds when crafting ammunition. Hunger and thirst grow 60% more slowly at night. You can equip as many or as few cards as you want for each stat, as long as they don't go over your current limit. When you are on a team, gain 15% more XP. Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. Legendary Perks are on the way. Gain 30 Damage and Energy Resistance while not wearing Power Armor. Fallout 76 Perks List: every perk in the game. Your rifle attacks have a 5% chance of crippling a limb. Gain health regeneration while outside during rain or Rad Storms. Another source of legendary scrip is seasonal events, such as Event: Grahm's Meat … You can repair any weapon to 130% of normal maximum condition. Your rifle attacks have a 10% chance of crippling a limb. you can get all the perks in the world. Your crafted Power Armor now has improved durability. While sneaking, you never trigger mines or floor-based traps. Once you put 3 points in Charisma, you can share active perks with your team members. Avoid 20% of incoming damage at the cost of 30 Action Points per hit. Whether you want to be a dexterous charmer, a hardy bruiser or anything in-between, Fallout 76’s Perk system is designed to help you build a better you. Stimpaks generate edible meat. The system is similar to the way that it works in the base game, but there’s a catch. You can repair any weapon to 200% of normal maximum condition. You can now craft energy guns. Restore much more of your teammates hunger and thirst when you eat or drink. (No Power Armor), Sprinting consumes 40% fewer Action Points. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Your chance to catch a disease from food is reduced by 90%. and your ability to sneak. Less chance for you to mutate from rads or for Radaway to cure mutations. Your armor breaks 20% more slowly and is cheaper to repair. The weight of all junk items is reduced by 50%. (No Power Armor), Sprinting consumes 30% fewer Action Points. Fallout 76’s premium service, called Fallout 1st, seems to have caused more problems than it solved. Gain +9% (max 54%) damage for 30s per kill. Your armor breaks 40% more slowly and is cheaper to repair. For more resources on these handy perks, check out our guide on how to upgrade perk cards and our list of all of them in Fallout 76. Your two-handed melee weapons now do +10% damage. Your non-automatic pistols now do +20% damage. You drop a live grenade from your inventory when you die. For details, please see the respective articles. (No Molotov), Teammates hit by your flame weapons regen more health briefly. Now before you seek out Holiday Scorched you should make sure you're fully equipped, because these are high-level monsters, and on top of being legendary, they can be boasting up to three stars next to their health bar, meaning these are some truly tough opponents. Basic combat training means automatic rifles do +15% damage. You are 30% less likely to catch a disease from the environment, You are 60% less likely to catch a disease from the environment, You are 90% less likely to catch a disease from the environment. While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. V.A.T.S. Players you revive have +18 Action Point regen for 10 minutes. has a 25% chance to restore all Action Points. Restore some of your teammates hunger and thirst when you eat or drink.